| Featured Tutorial: Convert Flash Video FLV from YouTube to MP4 for iPod Nano Ipod Nano is the most popular music player in the world which lets you enjoy TV shows, movies, video podcasts, and more. Audio: MP3,WAV,AMV,WMA Video: MP4 Featured Gallery Image: ,:DreamWave:, ...3...2...1 Welcome to DreamWave Featured FLA: Tabbed Browsing Your submission will be rejected if you do not include an accurate description. eStockMusic Track of the Week: At Sea Orchestral film score; big optimistic thematic opening to a dark middle, fading out The IT Manager's Guide to Surviving a Recession Download Free eBook Now and Get Tips to Trim Your Budget and Make Your IT Department Thrive During Tough Economic Times. Click Here. | Interested in placing your TEXT AD HERE? Click Here Featured Sound Loop: .::The D@rk $ide::. A dark loop of breakbeat orgins. Featured Sound FX: Computer Mouse Click Just a simple click, make by me clicking... Featured Font: myCode this is a code that a would write in in 5th grade and i finally made a font out of it. Latest Forum Queries Beer So what are you all drinking these days? What is your go-to beer of choice? Urgent help with 3D arrays Hey, I'm trying to make a tile-based-roguelike game using a multidimensional array (arrays in arrays) and I want to make sure that my character does not run through a wall. However, my style of collision and corner detection (It's called Jail*****, don't ask) works only on a 2D array. I urgently need help so I can hand the array in as part of an assignment, so if you could post ASAP I would be ... Loading and Unloading Bitmap data to an arry I am working on a prototype of a system that will take stills from an attached video camera, store them in an array, then pull them back from the array and animate them. Thus far I've been able to create new bitmaps, put them in an array, and draw them to the stage. I have the video source coming to the stage and I have been able to take stills. The combined system, however, goes through ... font symbol procedure with styles I've imported two styles of the Trebuchet MS font into the library. One without selecting the 'bold' checkbox in the Library Panel upon importing and the second with the 'bold' checkbox selected. If I look in the font list of the property panel I now see the two embedded fonts (with asterisks behind their names): Trebuchet MS Regular* Trebuchet MS Bold* The first textfield uses Trebuchet M... force text below img tag image When I load an image into a dynamic textfield using the img tag, the text flows around that image. Which is ok for me. The text wraps to the right of the left aligned image. But is there some trick to only have it wrap about halve of the images height? So halfway down I would like to be able to force the rest of the text to continue below the image. Is there some trick to that? Or could/should I o... coverflow effect with zoom function hi, i'm new here please forgive me my mistakes in writing english. i just wanted to ask if anybody know where i could find a source code (fla) of a coverflow effect with an integrated zoom function (like this one or simpler: http://www.ennemm.is/). i don't care if it's written in as2 or as3. i was googling for a long time but i could'nt find anything usefull. flash is relative new to me. i'... Swap Depths: not working with animation ~ActionScript 2~ *I can't post the file due to the company policy, so I'll do my best to explain. 3 movie clips: slide 1, 2, and 3. Each loads an external image. Layers (how I have them set up): slide 1 slide 2 slide 3 The slides have a 3d feel, as if they are in the distance. When the user clicks one, the slide(mc) motion-tweens towards the screen, while the other 2 stay back. O... how can i get 1 random value per variable I would like 10 text boxes. Each should hold a random value from 0-9 i.e. no value should appear twice at any one time. So, I set up 3 variables with random numbers. The biggest problem now that I can see is, I will have to write code for all the variations there could be: i.e. check if var1 == var2, var3, var4 var5..... (then it needs to increment or decrement-or do something). check ... |